

“Focus on the Fish: Find the Right Number” is an educational online game for children inspired by the cormorant story from “The Book About Birds, Part 1”. In this story, the Little Book Bird and the Wise Owl meet cormorants – patient and attentive fishers that do not grab everything at once, but first observe and wait for the right moment. This characteristic became the basis for three games: “Focus on the Fish: Find the Right Number”, “Focus on the Fish: Greater or Less”, and “Focus on the Fish: Count and Stop”.
The first game in the series is not built around racing against time. The challenge is to watch calmly, keep the target number in mind, and respond only when a fish really matches the condition.
A task with a target number appears on the screen. Fish showing different numbers then appear one by one, while the rule stays the same: the player should select only the fish showing the number from the task. All other numbers should be ignored. The game has 3 “lives”, shown as small fish in the statistics panel on the right side of the playing field. A life is lost if the player taps a fish with the wrong number or misses a fish with the correct one.
Attention & Concentration
Memory
Observation & Visual Discrimination
Self-Regulation & Impulse Control
During each task, the child has to keep one target number in mind and continually compare it with the new numbers appearing on the fish. A correct match needs to be noticed and selected, while all other numbers must be deliberately ignored, even when they appear frequently or attract attention. This means that simply recognizing digits is not enough: the child has to stay focused on one specific rule and avoid letting an irrelevant image trigger an automatic response. Because there is no timer pushing the child to hurry, the emphasis remains on accuracy – seeing the number, checking it against the rule, and only then acting.
“Focus on the Fish: Find the Right Number” is the first game in the cormorant series. Here, the player searches for a target number; in “Focus on the Fish: Greater or Less”, numbers are compared with a reference number; and in “Focus on the Fish: Count and Stop”, the player counts the required fish and stops at the right moment. In this way, one story about an attentive cormorant continues through three different ways of interacting with numbers.
From story to action. From action to play. From play to new adventures.