

“Seagull Adventures” is an online memory game inspired by “The Book About Birds, Part 1”, where the main characters’ first encounter is with a seagull. As in a classic memory game, the player turns over cards and looks for matching pairs, but here each pair shows a small moment from the seagull’s life. A nest, care, feeding, first flights, exploring the shore, and discoveries by the sea gradually appear, allowing the separate scenes to come together as a small story.
The game follows the classic “find a pair” principle: the player turns over two cards, remembers the images and their positions, and gradually finds the matching pairs. The game includes:
Memory
Attention & Concentration
Observation & Visual Discrimination
Spatial Thinking & Orientation
To find a pair, the child needs to remember both the scene itself and where it appeared, and then connect that information with cards revealed on later turns. Because the cards show different moments from the life of the same seagull rather than unrelated objects, the child also needs to notice the details that distinguish one scene from another. As the game continues, an internal map of previously revealed positions begins to form and has to be continually updated. As the number of pairs increases, so does the amount of information that needs to be held in mind at the same time, while the familiar scenes gradually begin to feel not like separate cards, but like parts of one story.
“Seagull Adventures” continues one of the stories from “The Book About Birds, Part 1” in game form. Instead of unrelated random images, the child meets a familiar character again and gradually reveals different moments from her life. In this way, the story from the book continues in another form – through observation, recognition, and play.
From story to action. From action to play. From play to new adventures.