

“The Raven’s Secret Paths” is a strategic logic game for children, inspired by the raven story from “The Book About Birds, Part 1”. It is built as an exploratory route puzzle in which the player creates a path for the raven to reach its nest, collect the items it needs and can use, and avoid dangers. Speed and guessing are not required here: what matters is thinking through the route, making decisions, and considering how each step changes what will be possible next.
At the beginning of the game, only two cells are open on the screen – the start and the finish. All the others are hidden and are revealed gradually, step by step. Movement is possible only up, down, left, and right, with no diagonal moves. Every move reduces the available step limit, so this resource has to be managed carefully. Each level has its own task: on the 3×6 board, one required item must be found; on the 4×7 and 4×8 levels, two; and on the 5×9 level, three. But finding the items is not enough. The route must be planned so that there are enough steps to reach the finish, avoid dangers, and leave behind items that are not useful to the raven. If the chosen path no longer makes it possible to reach the finish, it is considered incorrect. There is no time limit: the timer can simply be observed and the result compared with previous attempts.
Logical Thinking
Problem Solving
Spatial Thinking & Orientation
Sequencing & Cause and Effect
Attention & Concentration
Memory
The board is revealed gradually, so there is no complete route visible from the start: the child has to build it in stages and continually adjust the plan as new information appears. They need to keep the goal, the cells already revealed, the required items, and the remaining number of steps in mind while also judging where objects are positioned on the board. Every move changes what becomes possible next: a route that initially looks promising may later lead to too few remaining steps, a missed item, or a dangerous cell. The child therefore has to compare alternatives, notice the connection between a decision and its consequences, abandon a route that no longer works, and rebuild the plan without rushing or relying on random guesses.
“The Raven’s Secret Paths” continues the raven story through action: a fact or episode from the book becomes an independent game situation in which the child explores a route and sees the result of each choice they make. It is part of the LittleBookBirdAndWiseOwl world, where a story from a book can continue as a new task, decision, or adventure.
From story to action. From action to play. From play to new adventures.